American Conquest | 
| From: CDV Software Category: Video Games
List Price: $29.99 Buy New: $4.98 as of 7/30/2010 15:38 HKT details You Save: $25.01 (83%)
New (6) Used (8) from $2.99
Seller: Starlight Digital Rating: 37 reviews Sales Rank: 10378
Format: CD-ROM Platforms: Windows 98, Windows 2000, Windows Me, Windows XP, Windows 95 Genre: Strategy Games ESRB: Teen Media: CD-ROM Edition: Standard Number Of Items: 1 Age: 12 - 20 years Operating System: Windows 2000 Shipping Weight (lbs): 1 Dimensions (in): 7.5 x 5.3 x 0.5 Legal Disclaimer: We do not in any way represent that any part we sell is legal to possess in your jurisdiction. Check with you local authorities to ensure it is legal for you to possess before buying!
MPN: cdr8033 UPC: 852898000064 EAN: 0852898000064 ASIN: B000088LJF
Release Date: February 4, 2003 Availability: Usually ships in 1-2 business days
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| Features:
| • | The game begins in 1492, when Columbus lands in the Caribbean. This begins 300 years of battle, as 12 different tribes and nations battle for survival and conquest | | • | Amass enormous armies and command them over a beautiful 2D landscape -- You'll face off against the Mayans and Incas, numerous Native American tribes, and colonists from across Europe | | • | To fund your conflicts you'll have to search for mines -- dig for coal, stone or gold to keep your growing empire strong | | • | Over 100 different types of soldiers, from pikemen and archers to cavalry and cannoners | | • | Buildings will consolidate your power in the Americas -- set up everything from fortresses and Town Halls to defensive towers |
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| Editorial Reviews:
Product Description Three Centuries of WarProduct InformationThe New World is ablaze in American Conquest the newest real-time strategyoffering from the makers of Cossacks!In the year 492 travel to America as Christopher Columbus and ignite the firethat will fan 300 years of heated battles for land riches and freedom.In eight historical campaigns spanning 42 missions you will play the role ofgreat legends such as Pizarro and Washington commanding epic real-time battlescontaining up to 16000 soldiers on 3D landscapes.Harness new technologies unique weaponry improved fighting units and thedelicate world of diplomacy.Play with fire! Conquer America!Product Features Epic real-time strategy with historical background. Recreate the battles of history with up to 16000 units Covers the era between 1492 and 1813 12 different nations and tribes: USA Spain England France Aztecs Incas Mayas Sioux Delaware Huron Iroquois League Pueblos 42 versatile missions in 8 thrilling campaigns including Pizarro's Expedition the War of Tecumseh the Seven Years War and the American War of Independence 6 historical multiplayer battles 9 separate single player missions Tactical formation for infantry cavalry and artillery using officers drummers and standard bearers Realistic artillery effects including gunner squadrons transporting and loading cannon and exploding cannon balls Fight morale is influenced by victories defeats food supplies equipment and mercenary pay All shooting units can fight with swords and knives (Cold Steel Attack) Buildings can be attacked occupied and defended by troops Fortresses and log cabins provide defensive advantages; units can be trained there Map Scaling gives an extensive overview through a unique zoom perspective Huge maps (30x20 screens 1024x768 pixels) and detailed landscapes in four different climate zones Detailed animation of all movements including loading weapons Intricate diplomacy
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| Customer Reviews:
Showing reviews 1-5 of 37
greatest battles of all time, really repetitive music though June 21, 2010 Kevin D. Gould (Nor Cal) if you hate repetitive music, don't buy this game, or any of the American Conquest games, its not worth it. Also, if you aren't patient, I also do not recommend this to you. the whole key to this game is turtling: keeping defenses up and building massive forces, moving them closer to the enemy base, then (best part)blowing them straight to hell (or heaven). I would like to note that while this game is 2D, all the Soldiers, Cavalry, Cannons, Navy, buildings, the world, etc. are actually 3D sprites, played on a 3D battlefield, that looks really 2D, because it is designed that way (if that makes any sense, basically, everything is 3D, but the buildings and the world are stationary because they are pictures, not animated sprites). While storyline really doesn't matter, the battles that happen in them and on multiplayer do, because it makes for great gameplay. the most important thing about this game that makes it really seem like the 17th and 18th centuries is the way the game does battle. When fighting in tight lines, it makes for the worst formation ever, because people can blow you a way in an instant (no kidding with the artillery). Nonetheless, however, the strategy of literally using any building you find to be sheltered in is how they would have done it during these times. Be careful though with buildings though, if they blow up, not only will everyone in the building die, so will all those caught in the explosion on the outside.
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br /Other than that, the game play is really great, and can take hours for one game to end, so please, be careful how you set your maps up. I have to say though, that setting up maps gets insanely didactic: best if you stick with story line or online play.
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br /there is constant weapon discharges, which is louder than the music, so that you can know what is going on around you. Oh, and please note, that is does have strategy, just on a really basic level: guns kill spearmen, spearmen kill cavalry, cavalry kill guns. by guns I also me artillery, but I would like to say that they totally own anything when you tell them to do a grapeshot attack: anything and almost everything drops. I tried it against my own men. one cannon vs. a full formation (196 soldiers, one drummer, one flag bearer, and one officer). first round, only 5 survived. next round, no one lived.
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br /this is a great RTS that should go on any shelf of an avide strategy/history fan.
American Conquest - Hollywood-style History December 11, 2009 J. Owen (Williamsburg, VA USA) Period games are admittedly a tough genre. Games, by definition, should be fun to play; however, historical games should also have the ring of authenticity. Unfortunately, the vast majority of period games tend to fall into one extreme or the other, being either fun to play and not very authentic or historically accurate and dull. American Conquest proves to be no exception to this trend. While some aspects of the game are close to the historical reality - such as lengthy pauses while units reload, an emphasis on linear tactics, and a progression of weaponry from polearms and matchlocks, to muskets and rifles, to rifled muskets - many features of the game are complete fantasy. Take the Bunker Hill scenario, for example. In this scenario one would expect to encounter the Whig (American rebel) fortifications on Breed's and Bunker hills, as well as the British batteries on Copp's Hill; see the village of Charlestown; and view the British landing their troops on Moulton's Point. Instead, at the very beginning of the scenario the British are placed inside a town that has a fort, wooden buildings that resemble modern-day storage sheds, and 19th century stone houses. The Whig militia, instead of wearing frock coats, laborer's and sailor's jackets, are in late-war Continentals coats and have support from Continental dragoons. They too are placed inside fortified towns or are rambling about in patches of woods, and instead of holding behind earthworks they are advancing to destroy you. If you are quick enough to take the battle to the Whigs, attacking the fortified towns quickly becomes like tackling Stalingrad, where every house and work building becomes a fortified installation that needs to be cleared or blown apart. While blockhouse and house-to-house fighting did occur in 18th century North America (e.g. Fort Vause; Chew House during Battle of Germantown; Battle of Hampton; Battle of Trenton), it did not occur in most 18th century battles in North America, including the Battle of Bunker Hill. The rest of the scenarios in this game are equally bungled. For those who like period-esque games and enjoy watching their history from Hollywood, this game will certainly be a winner. Those desiring something accurate to the historical battles should skip this one.
Difficult to Learn January 25, 2009 Matthew and Holly Cart (Akron, OH) This game is pretty tough. Apparently there are no instructions... you get the instructions while playing the game (in bits and pieces). It took me a while to figure out how to move my characters but I'm starting to get the hang of it. I still have it on the easiest difficulty level. I have trouble because you have to control so many different things at once.
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br /I bought this game for my children. Hopefully by the time they are older and able to play the game will still be compatible with whatever computer I have. It will be good for history and as a strategy game to get them to think better.
MORE BRITISH UNITS!!! September 8, 2008 R. MacNaughten (Scotland) 0 out of 3 found this review helpful
Och where are the Highlanders? if there were Highlanders this game would rock! If there were a whole frickin' Scottish playable country it would be the best.
Good Job July 16, 2008 Gerardo Arredondo 1 out of 1 found this review helpful
I really got into this game.
br /I wish they create a more realistic game that allows you to see the entire map and location of your troops using those metal troop toys. Include recon soldiers, mail from different battles, receive reports from the battles to allow you to make real war decisions.
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br /No one has ever got this format quite right.
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br /BUT THIS GAME IS STILL VERY GOOD. I highly recommend it.
Showing reviews 1-5 of 37
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